Intentional Design for Better Games, Storytelling & Community Growth

Category: game-development, selection
Date: May 25, 2022
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Our three panelists will talk about how they have used inclusion in their game design.

- Laurence Kennedy, Creative Director from Shedbuilder Games to learn about how they made their game fully blind accessible.
- Abhi from Visai Games to find out about the design decisions that went into their game Venba.
- Tara Ogaick (they/iel), UI Designer at Behaviour Interactive to learn about retroactive diverisy in character design and creation.

This event was sponsored by CMF who is proud to support a more inclusive industry.
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Nos trois panélistes parleront de la façon dont iels ont utilisé l'inclusion dans leur conception de jeux.

- Laurence Kennedy de Shedbuilder Games pour savoir comment ils ont rendu leur jeu entièrement accessible aux personnes aveugles.
- Abhi de Visai Games pour en savoir plus sur les décisions de conception prises dans leur jeu Venba.
- Tara Ogaick (they/iel), UI Designer chez Behaviour Interactive pour en savoir plus sur la diversité rétroactive dans la conception et la création de personnages.

Cet événement était commandité par le FMC qui est fier de soutenir une industrie plus inclusive.

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Intentional Design for Better Games, Storytelling & Community Growth
May 25, 2022

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